Hero Levels

Heroes will be able to be leveled up to increase base stats and eventually unlock the ability for "Soul Level" ups. Each level increase will result in an increase in base stats and HP, and will require moonstones. Classes will generally increase stats which are relevant to their primary scaling but RNG can be kind or ruthless depending on your luck! Stat levels will scale up slowly, early level ups will include substantially less stat increases than later level ups. Stats per level will be a combination of class stat growth percentages, and racial bonuses which scale dynamically up at higher levels. Heroes will be able to rapidly level up with minimal dungeon runs. We want our players to be able to level up fast and furious while experimenting with different party metas. We want the experience to be focused around Gacha and Loot, not managing stamina and collecting useless items for years!

Last updated