Dungeons

Each dungeon will feature 1-1000 levels where your heroes will get progressively better loot the more enemies that they're able to destoy and the deeper they can push. Chest tiers and ultimately item strength will increment roughly every 100 levels. The deeper you push, the more difficult the dungeon will become and the greater the rewards you'll be able to reap. Dungeons will drop a combination of chests, keys, and items. Depending on the dungeon, the chests will have varied equipment and items in them. All loot will have full stat RNG so looting an epic item with "aligned" stats for the correct class/meta will be truly one of a kind! Dungeons will have different fundamental metas or challenges in them. The initial dungeon will be fairly "basic" with modest scaling to get players used to our systems while later dungeons will provide unique and progressively more complex challenges. Dungeons will heavily reward strategic play over zerg mentality where poor party composition will result in your heroes being slaughtered and minimal levels conquered. We'll regularly introduce new dungeons that unlock additional equipment, accessories, and other goodies that will enhance your heroes stats and fighting capabilities.

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