Armor

Armor will be dropped from our second dungeon. Armor will primarily be about mitigating damage, heavier armors will be better at physical damage resistance. Lighter armors more appropriate for nimble attackers and magical defense. We'll have options that are somewhat hybrid as well. Apart from "protection", one of armors secondary functions is stat bonuses to beef up your heroes damage and survivability allowing you to drive deeper into dungeons and get more loot! We'll have a broad range of armor slots and types, along with set bonuses. If there's a particular armor type that you'd love to see, let us know and we may be able to work it in! This is one area we are still in development stages on but will use a common framework that easily integrates with the systems we've laid out so far.

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